Living Technology
ATOS 6.0-6.9
(From Creative Education):
“Plunge into immersive worlds with virtual and augmented reality–technologies that blend the digital and physical in powerful ways. Geared toward tech curious readers ages 12-14, this title explains how VR and AR systems work, from headsets and tracking sensors to 3D graphics and interactive simulations. Discover real uses in gaming, medicine, education, architecture, and more. Vivid images, factual sidebars, and real world examples help teens and young adults understand how immersive technology is designed, how it impacts daily life, and how young creators can explore these digital frontiers. Includes a glossary, bibliography, and index.”



